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Cloud Gaming Market Share, Research 2027 | Industry Trend Report

Cloud Gaming Market Analysis Report By Type, By Device, By Gamer Type, By Region And Segment Forecasts From 2021 To 2027

Report ID: MN17620203  |  Published: March 2021  |  No of Pages: 120
Format: Electronic (PDF)  |  Industry: Technology  |  Publisher: Grand View Research

Synopsis

Regarding the report published, the global cloud gaming market size was prized by USD 0.47 billion in 2020. It is estimated to witness a 48.2% CAGR from 2021 to 2027.

Drivers

Cloud gaming facilitates consumers to take part in games via distant servers, rather than putting in a game on the console or a computer. In this manner, abolish the problem of storage along with the necessity for buying the newest gaming consoles or PCs. The various profits presented by cloud gaming comprise enhanced speed, improved user experience, and scalability.

Moreover, cloud gaming facilitates the reformation of content on a variety of smart apparatuses, that enhance the deliverance of content through every single means. These aspects are expected to force the expansion of the market for cloud gaming, during the period of the forecast.

The growing attractiveness of cloud gaming, together with the occurrence of improved cross-platform gameplay, that advances the experience of gaming, is expected to steer the progress of the market. The growing infiltration of internet services and simple admittance to sports events on the cloud are, moreover adding to the increasing requirement for cloud gaming.

U.S cloud gaming market

Furthermore, the developments of system infrastructure for example 5G, present lesser latency and advanced bandwidth. This facilitates gamers to flawlessly stream XR (virtual reality and augmented reality) gaming. The propagation of smartphones, throughout the world, is additionally estimated to power the expansion of the market.

The increasing inclination of social media games is expected to possess an optimistic influence on the progress of the market. A substantial proportion of the global populace expends their time playing games on websites of social networking like Reddit, Facebook along Instagram.

Restraints

Accessing games, that are streamed using the cloud, has the necessity of a continuous as well as speedy internet connection. On the other hand, the requirement of appropriate system infrastructure, mainly in emergent nations like Chile, Brazil, Mexico, and India, sources variable speed of the internet. This is expected to hinder the progress of the cloud gaming market. The suppliers of cloud game are dependent on third parties for the procedure of online reimbursement, for example, the Amazon-branded payment procedure, that includes the dealing out of credit cards, debit cards and electronic cheques. Malfunction of these services might unfavorably disturb the cloud game provider’s business.

Effect of Covid-19

The COVID-19 pandemic has certainly influenced the enlargement of the market. The mainstream of the populace is quarantined at home, following the pandemic, plus the search engines are providing various interactive games to attract consumers.

For example, Google, Inc. presented a sequence of cloud-centric doodles of its well-liked precedent games, in April 2020. The increasing requirement for amusement, throughout the quarantine phase, is moreover expected to enhance the expansion of the market. The companies are taking lead to support cloud gaming at the same time as endorsing social distancing. Such as, Google Inc. detached the entrance fee for the service of Stadia cloud gaming in April 2020, as a result, creating video games accessible to the customers at no cost.

Device Insight

By holding more than 50% share, the gaming consoles section ruled the cloud gaming market in 2020 and is anticipated to retain its domination all through the period of the forecast. Benefits like excellent display and sound systems, that presents an intense and enhanced experience of gaming to the consumers, are the factors anticipated to push the demand for gaming consoles.

Additionally, the manufacturing companies of consoles are presenting new-fangled gaming devices; those are well-matched with the most recent specifications, based on the demands from the gamers. It is increasing the experience of playing games. On the source of the device, the market has been subdivided into head-mounted displays, laptops & PCs, tablets, smart TVs, gaming consoles, and smartphones.

The laptops & PCs sector is expected to witness substantial expansion for the duration of the forecast. Gaming PCs facilitate clients to modify them as per their gaming requirements. Besides, PC gaming is additionally reasonable, in contrast to console gaming, since the assets required to gather games on PCs are available, without restraint. These factors are additionally expected to impel the enlargement of the laptops & PCs sector.

Type Insight

In 2020, the video streaming sector dominated the market and held more than 55% share of the cloud gaming market. Based on type, the market had been subdivided into video streaming and file streaming. The demand for video streaming is rising since it eradicates the necessity for extra hardware apparatuses. The services of video streaming, furthermore, permits clients to participate in the games on several platforms from any place, using the Internet.

Gamer Type Insight

The section of casual gamers ruled the cloud gaming market. It held more than 51% share in 2020 and is more likely to uphold its domination, during the period of the forecast. This is credited to the ease as well as price efficiency, presented by cloud gaming. Also, incessant improvements in 5G network services, along with the beginning of 5G smartphones, are estimated to enlarge the demand for cloud gaming between casual gamers, during the period of the forecast. Based on gamer type, the market has been subdivided into lifestyle gamers, avid gamers, and casual gamers.

global cloud gaming market

Regional Insight

North America is expected to witness substantial development, during the forecast period. This enlargement can be credited to the existence of major companies like International Business Machines Corporation, Apple Inc., Microsoft Corporation, and Google, Inc. within the region. These companies are constantly working for presenting a superior gaming experience to the consumer, by way of their modern solutions and products. Such as, in November 2019, Apple Inc. introduced a subscription service for a video game named Apple Arcade for tvOS, iPadOS, macOS, and iOS.

In 2020, by a more than 40% share, Asia Pacific ruled the market for cloud gaming. The rising infiltration of smartphones, along with increasing demand for amusement through the region, is estimated to impel the progress of the cloud gaming market. Cloud suppliers are collaborating with the service providers of cloud games to start on cloud gaming services within the region. For example, a supplementary of Alibaba Group Holding Limited, Alibaba Cloud, joined with Ubitus Inc. in September 2019, to release a solution for cloud gaming on the cloud platform of Alibaba. The new-fangled solution facilitates the client in China to have a superior gaming experience.

Companies

The major companies, operating in the market, are stressing funding for research & development actions to form superior solutions and products to increase a reasonable advantage in the market. Such as, International Business Machines Corporation spent approximately 8% of its entire profits, in research & development actions in 2019, to form sophisticated solutions and products. The research team of the company concentrates on rising solutions in the domains of security, cloud, robotics, and artificial intelligence.

Some of the companies for the cloud gaming market are:

    • Sony Interactive Entertainment LLC
    • Microsoft Corporation
    • Intel Corporation
    • Electronic Arts, Inc.
    • Amazon Web Services Inc.
    • Ubitus Inc.
    • NVIDIA Corporation
    • International Business Machines Corporation
    • Google Inc.
    • Apple, Inc.

Report Scope

Report Attribute

Details

The market size value in 2021

USD 0.68 billion

The revenue forecast in 2027

USD 7.24 billion

Growth Rate

CAGR of 48.2% from 2021 to 2027

The base year for estimation

2020

Historical data

2016 - 2019

Forecast period

2021 - 2027

Quantitative units

Revenue in USD million and CAGR from 2021 to 2027

Report coverage

Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Segments covered

Type, device, gamer type, region

Regional scope

North America; Europe; Asia Pacific; Latin America; MEA

Country scope

U.S; Canada; U.K.; Germany; China; India; Japan; Brazil

Key companies profiled

Amazon Web Services Inc.; Apple, Inc.; Electronic Arts, Inc.; Google Inc.; Intel Corporation; International Business Machines Corporation; Microsoft Corporation; NVIDIA Corporation; Sony Interactive Entertainment LLC; Ubitus Inc.

Customization scope

Free report customization (equivalent to up to 8 analysts working days) with purchase. Addition or alteration to country, regional & segment scope.

Pricing and purchase options

Avail of customized purchase options to meet your exact research needs.


Segments Covered in the Report

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2016 to 2027. For this study, Million Insight's has segmented the global cloud gaming market report based on type, device, gamer type, and region:

• Type Outlook (Revenue, USD Million; 2016 - 2027)
    • File Streaming
    • Video Streaming

• Device Outlook (Revenue, USD Million; 2016 - 2027)
    • Smartphones
    • Tablets
    • Gaming Consoles
    • PCs & Laptops
    • Smart TVs
    • Head-Mounted Displays

• Gamer Type Outlook (Revenue, USD Million; 2016 - 2027)
    • Casual Gamers
    • Avid Gamers
    • Lifestyle Gamers

• Regional Outlook (Revenue, USD Million; 2016 - 2027)
    • North America
        • U.S.
        • Canada
    • Europe
        • U.K.
        • Germany
    • The Asia Pacific
        • China
        • Japan
        • India
    • Latin America
        • Brazil
    • Middle East & Africa (MEA)

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